Making steady progress, and this time the changes are a little less “under the hood” and a little more visible:

  • Prefabs now take arguments. Think of it as giving your Lego bricks different colors without having to buy a whole new set.
  • Walls and floor tiles are now regular entities. They may still get rendered in their own loops, but for modders they behave just like everything else. No more “special snowflake” walls—everything’s unified.
  • Camera pan is bounded to the map. At last, you can’t drift into the void and discover the edge of the universe.

What’s coming up:

  • Prefab inheritance. Soon you’ll be able to build prefabs from other prefabs instead of reinventing the brick every time.
  • After that, I’ll stop tinkering with the core engine and finally start adding the fun stuff: prisoners, guards, fancy floors, doors that slam, and fences that keep everyone on their side of the yard.

Slowly but surely, this thing is turning into more than just a toy sandbox—it’s starting to look like an actual game.