Hey there my dear friends,
I genuinely intended to jump to the assets and some tasty demos soon. But once I introduced a new sprite, something hidden deeply under the engine hood which patiently waited its hour to hit me finally got its chance.
What happened? I decided to bring up a texture for the fence. And this happened:

Why this happened?
As you can guess, the rendering engine simply renders full sprites, hanging wall segments over the map tiles to connect their endpoints at corners.
From the first hours of the engine existence, I never carefully thought about rendering sprites with transparency. I envisaged dedicated sprites for cornering wall segments, yes. But I was in a delusion that the renderer is at liberty to draw a cornering wall sprite over a previous one hanging on it. No harm intended.
But obviously, it’s not going to work with sprite like fences.
Bad news: the assumption of solid wall sprites sneaked in the design and texture requirements for mods. They have to get revised entirely.
Next Steps
I’ll find a way how to make rendering sprites of transparent walls seamless, saving for corners, and to not kill modders' efforts.