Rethinking Walls: Between Tiles, Not Inside
One of the more subtle design changes in my game compared to Prison Architect is where walls live. In Prison Architect, a wall occupies an entire tile. In my engine, walls live between tiles — exactly where you’d expect them in real architectural terms. This may seem like a small shift, but it unlocks a lot. The Problem with Tile-Occupying Walls In PA, walls are just tile entities. When you place a wall, it takes over the tile. ...